L.U.X (Little Universe eXplorer) in the Temple of Shadows is a story of a robot who crashed in an ancient ruin filled with horrors that lurk around every corner. It's an isometric adventure game where a scared robot uses the power of light to fight shadowy monsters. Use your flashlight and flares, manage your resources, and find all the fuel cells to get home!
L.U.X is a vertical slice created over 7 weeks at FutureGames, a higher vocational game development education located in Stockholm, Sweden. |
Poster
I created this Illustration of the games cover by using Photoshop
Intro Animation
This intro animation was animated by me in Adobe CC where I edited the intro sequence in Sony Vegas Pro.
This intro was later implemented into Unity for the game project.
This intro was later implemented into Unity for the game project.
Environment - Concepts
I helped the team by providing concepts of the environment by using the white box environment in unity that was provided to me by one of the developers.
Whitebox screenshot in engine
Environment Concept
UI Design
These are my UI design that I created in photoshop and implemented into the game engine.
Concept - Intro Storyboard
This was a intro storyboard I created to help visualise a backstory to how the character crash landed on the planet and had all the batteries from the spaceship scatter across the ruins on this planet.
This storyboard aimed to guide and motivate the player to collect all the 3 batteries that got lost in the crash in order to help our character escape the ruins.
This storyboard aimed to guide and motivate the player to collect all the 3 batteries that got lost in the crash in order to help our character escape the ruins.
Concept - Gameplay Mechanic
This was a concept I created to help the team visualize a mechanic you could use to help the player find new pathways by lighting up shadow trails. If the player were to step into the shadow trail without lightning it up they would take damage as seen on the second image were the characters helmet starts to fill up. If successfully lightning up the trail they would unlock a new pathway. The bar on the characters helmet acts as a fear meter. If the fear meter gets fully filled, the character faints and you have to restart the level.
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